This reminds me of LEGO’s RIS and NXTG languages. Both were designed for “can’t make a mistake” scenarios. Both were so limited as to stunt the ability of users to do productive things with them. Hope that is not the case here.
This reminds me of LEGO’s RIS and NXTG languages. Both were designed for “can’t make a mistake” scenarios. Both were so limited as to stunt the ability of users to do productive things with them. Hope that is not the case here.