A Wii Nunchuk has two buttons (C and Z), a two axis proportional joystick and a three-axis accelerometer all built into a hand-sized package. It has an I2C interface that can be used to read all of this sensor data. Sparkfun makes a little adapter board to bring the four wires out to breadboard pins https://www.sparkfun.com/products/9281
Here’s a couple of ideas …
Can we use the nunchuk to drive a game of Asteroids?
Can we use the nunchuk and two servos to aim a laser pointer remotely?
Pin 3 SDA -- Green -- [D]
Pin 8 GND -- Black -- [-]
Pin 15 +5V -- Red -- [+]
The WiiChuck Adapter's pins are in this order from left to right:
[Black -][Red +][Green D][Yellow C]
Then, after hooking it up, I used the I2C scanner tool to determine if my wiring was correct and that my nunchuck was running.
[https://codebender.cc/sketch:45465](https://codebender.cc/sketch:45465)
The nunchuck's I2C bus responds to address 0x52.
Here's what the setup looks like. Sorry the picture is a little out of focus.
<IMG src="http://i57.tinypic.com/2mybswy.jpg">[img][http://i57.tinypic.com/2mybswy.jpg](http://i57.tinypic.com/2mybswy.jpg)[/img]</IMG>
This sketch reads the nunchuck and displays the state of 3-axis accelerometer, the joystick and the two buttons C and Z.
WiiChuckDemo.ino
#include <MicroView.h>
#include <Wire.h>
#include "nunchuck.h"
WiiChuck chuck = WiiChuck();
int angleStart, currentAngle;
int tillerStart = 0;
double angle;
void setup()
{
//nunchuck_init();
chuck.begin();
chuck.update();
chuck.calibrateJoy();
uView.setFontType(0); // set font to the smallest font
uView.begin(); // init and start MicroView
uView.clear(PAGE); // erase the memory buffer
}
void loop()
{
delay(200);
chuck.update();
uView.clear(PAGE); // erase the memory buffer
uView.setCursor(0,0);
uView.print("C:");
uView.print(chuck.cPressed());
uView.print(" X:");
uView.print(chuck.readJoyX());
uView.setCursor(0,10);
uView.print("Z:");
uView.print(chuck.zPressed());
uView.print(" Y:");
uView.print(chuck.readJoyY());
uView.setCursor(0,20);
uView.print("AX:");
uView.print(chuck.readAccelX());
uView.setCursor(0,30);
uView.print("AY:");
uView.print(chuck.readAccelY());
uView.setCursor(0,40);
uView.print("AZ:");
uView.print(chuck.readAccelX());
uView.display();
}
nunchuck.h
/*
* Nunchuck -- Use a Wii Nunchuck
* Tim Hirzel http://www.growdown.com
*
notes on Wii Nunchuck Behavior.
This library provides an improved derivation of rotation angles from the nunchuck accelerometer data.
The biggest different over existing libraries (that I know of ) is the full 360 degrees of Roll data
from teh combination of the x and z axis accelerometer data using the math library atan2.
It is accurate with 360 degrees of roll (rotation around axis coming out of the c button, the front of the wii),
and about 180 degrees of pitch (rotation about the axis coming out of the side of the wii). (read more below)
In terms of mapping the wii position to angles, its important to note that while the Nunchuck
sense Pitch, and Roll, it does not sense Yaw, or the compass direction. This creates an important
disparity where the nunchuck only works within one hemisphere. At a result, when the pitch values are
less than about 10, and greater than about 170, the Roll data gets very unstable. essentially, the roll
data flips over 180 degrees very quickly. To understand this property better, rotate the wii around the
axis of the joystick. You see the sensor data stays constant (with noise). Because of this, it cant know
the difference between arriving upside via 180 degree Roll, or 180 degree pitch. It just assumes its always
180 roll.
*
* This file is an adaptation of the code by these authors:
* Tod E. Kurt, http://todbot.com/blog/
*
* The Wii Nunchuck reading code is taken from Windmeadow Labs
* http://www.windmeadow.com/node/42
*
* Conversion to Arduino 1.0 by Danjovic
* http://hotbit.blogspot.com
*
* Included the Fix from Martin Peris by Leopold Klimesch
* http://blog.martinperis.com/2011/04/arduino-wiichuck.html
*
*
*/
#ifndef WiiChuck_h
#define WiiChuck_h
#include "Arduino.h"
#include <Wire.h>
#include <math.h>
// these may need to be adjusted for each nunchuck for calibration
#define ZEROX 510
#define ZEROY 490
#define ZEROZ 460
#define RADIUS 210 // probably pretty universal
#define DEFAULT_ZERO_JOY_X 124
#define DEFAULT_ZERO_JOY_Y 132
//Set the power pins for the wiichuck, otherwise it will not be powered up
#define pwrpin PORTC3
#define gndpin PORTC2
class WiiChuck {
private:
uint8_t cnt;
uint8_t status[6]; // array to store wiichuck output
uint8_t averageCounter;
//int accelArray[3][AVERAGE_N]; // X,Y,Z
int i;
int total;
uint8_t zeroJoyX; // these are about where mine are
uint8_t zeroJoyY; // use calibrateJoy when the stick is at zero to correct
int lastJoyX;
int lastJoyY;
int angles[3];
bool lastZ, lastC;
public:
uint8_t joyX;
uint8_t joyY;
bool buttonZ;
bool buttonC;
void begin()
{
//Set power pinds
DDRC |= _BV(pwrpin) | _BV(gndpin);
PORTC &=~ _BV(gndpin);
PORTC |= _BV(pwrpin);
delay(100); // wait for things to stabilize
//send initialization handshake
Wire.begin();
cnt = 0;
averageCounter = 0;
// instead of the common 0x40 -> 0x00 initialization, we
// use 0xF0 -> 0x55 followed by 0xFB -> 0x00.
// this lets us use 3rd party nunchucks (like cheap $4 ebay ones)
// while still letting us use official oness.
// only side effect is that we no longer need to decode bytes in _nunchuk_decode_byte
// see http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1264805255
//
Wire.beginTransmission(0x52); // device address
Wire.write(0xF0);
Wire.write(0x55);
Wire.endTransmission();
delay(1);
Wire.beginTransmission(0x52);
Wire.write(0xFB);
Wire.write((uint8_t)0x00);
Wire.endTransmission();
update();
for (i = 0; i<3;i++) {
angles[i] = 0;
}
zeroJoyX = DEFAULT_ZERO_JOY_X;
zeroJoyY = DEFAULT_ZERO_JOY_Y;
}
void calibrateJoy() {
zeroJoyX = joyX;
zeroJoyY = joyY;
}
void update() {
Wire.requestFrom (0x52, 6); // request data from nunchuck
while (Wire.available ()) {
// receive byte as an integer
status[cnt] = _nunchuk_decode_byte (Wire.read()); //
cnt++;
}
if (cnt > 5) {
lastZ = buttonZ;
lastC = buttonC;
lastJoyX = readJoyX();
lastJoyY = readJoyY();
//averageCounter ++;
//if (averageCounter >= AVERAGE_N)
// averageCounter = 0;
cnt = 0;
joyX = (status[0]);
joyY = (status[1]);
for (i = 0; i < 3; i++)
//accelArray[i][averageCounter] = ((int)status[i+2] << 2) + ((status[5] & (B00000011 << ((i+1)*2) ) >> ((i+1)*2)));
angles[i] = (status[i+2] << 2) + ((status[5] & (B00000011 << ((i+1)*2) ) >> ((i+1)*2)));
//accelYArray[averageCounter] = ((int)status[3] << 2) + ((status[5] & B00110000) >> 4);
//accelZArray[averageCounter] = ((int)status[4] << 2) + ((status[5] & B11000000) >> 6);
buttonZ = !( status[5] & B00000001);
buttonC = !((status[5] & B00000010) >> 1);
_send_zero(); // send the request for next bytes
}
}
// UNCOMMENT FOR DEBUGGING
//byte * getStatus() {
// return status;
//}
float readAccelX() {
// total = 0; // accelArray[xyz][averageCounter] * FAST_WEIGHT;
return (float)angles[0] - ZEROX;
}
float readAccelY() {
// total = 0; // accelArray[xyz][averageCounter] * FAST_WEIGHT;
return (float)angles[1] - ZEROY;
}
float readAccelZ() {
// total = 0; // accelArray[xyz][averageCounter] * FAST_WEIGHT;
return (float)angles[2] - ZEROZ;
}
bool zPressed() {
return (buttonZ && ! lastZ);
}
bool cPressed() {
return (buttonC && ! lastC);
}
// for using the joystick like a directional button
bool rightJoy(int thresh=60) {
return (readJoyX() > thresh and lastJoyX <= thresh);
}
// for using the joystick like a directional button
bool leftJoy(int thresh=60) {
return (readJoyX() < -thresh and lastJoyX >= -thresh);
}
int readJoyX() {
return (int) joyX - zeroJoyX;
}
int readJoyY() {
return (int)joyY - zeroJoyY;
}
// R, the radius, generally hovers around 210 (at least it does with mine)
// int R() {
// return sqrt(readAccelX() * readAccelX() +readAccelY() * readAccelY() + readAccelZ() * readAccelZ());
// }
// returns roll degrees
int readRoll() {
return (int)(atan2(readAccelX(),readAccelZ())/ M_PI * 180.0);
}
// returns pitch in degrees
int readPitch() {
return (int) (acos(readAccelY()/RADIUS)/ M_PI * 180.0); // optionally swap 'RADIUS' for 'R()'
}
private:
uint8_t _nunchuk_decode_byte (uint8_t x)
{
//decode is only necessary with certain initializations
//x = (x ^ 0x17) + 0x17;
return x;
}
void _send_zero()
{
Wire.beginTransmission (0x52); // transmit to device 0x52
Wire.write ((uint8_t)0x00); // sends one byte
Wire.endTransmission (); // stop transmitting
}
};
#endif