I do part-time work for a laser tag arena, and I’ve gotten a game prop request for a laser tag scenario that requires players from one team to drag a rescue dummy from a “danger zone” where the environment slowly kills them, to a “safe zone” between 20-50 meters away where they’re no longer being hurt within about 10-15 minutes. The idea being the players are rescuing a scientist from a nuclear reactor leaking radiation.
I’ve got a few ideas on how to make this work, but I don’t have much experience with the necessary sensors for each of the ideas I had, so I’m looking for any feedback on what would be the simplest and most foolproof way to do it. These are just my first thoughts, so if I missed any obvious ideas, I welcome suggestions! The prop can be a single box (right now I’m thinking it would be contained in a box that looks like a geiger counter mounted on the dummy), or it could be multiple devices. I have to avoid using anything IR based, since it may interfere with the laser tag game components. Here are my first-pass ideas:
- Dead reckoning with an IMU. I haven’t tried dead reckoning with an IMU before, and I understand errors accumulate quickly, but this game only takes 15 minuets, and I only have 20-50 meters to measure. My thought was to place a unit on the dummy that looks like a geiger counter with an IMU and the IR LED’s causing the damage which slowly decreases the further away it gets from its origin point.
- Measuring radio strength, or triangulation. Maybe put some kind of radio homing beacon at the safe zone, and have a unit on the dummy that measures the strength of the signal, and inversely dish out damage until the strength is high. I feel like this one is highly inaccurate and variable based on the amount of interference, but maybe that would mimic radiation – I dunno. It also may depend on the signal type used. Someone also suggested an indoor positioning system using triangulation with Bluetooth/Wi-Fi. This may be much more accurate with this kind of application than I’m thinking, but one requirement is that it needs to be set up and taken down fairly quickly, as this isn’t a permanent game.
- Measuring UV light strength. Same kind of idea as above, but flood the “danger zone” with UV light and use a UV light sensor on the unit to measure intensity of the damage. I like this one the least, because it’s too easy for the players to cover the light sensor or otherwise block the UV, but it’s definitely an option.
- GPS. I did a quick check of GPS sensors, and there are some modules that would be cost effective for this application if they worked reasonably well. This game is indoors, though, and I don’t know how well the cheaper GPS modules can track satellites indoors. Any experience feedback with these would be greatly appreciated.
- Something I’m missing? Everything else I thought of wouldn’t work because of the players interferring, but I’m a long way from being an old hand at this stuff.
Any thoughts are anxiously welcomed and greatly appreciated! Thanks!