Connecting a GameSir controller to the XRP

Can someone guide me as to how to connect (via Java code) a GameSir controller attached to my PC.
I’m going through the SparkFun tutorial that is using an Xbox controller, which I don’t have :frowning:
Thanks

The easiest thing would be to use a xbox-compatible controller

Otherwise, I asked 3 AI models and they all had very similar responses; I’ll link to one here and paste the other below:

To connect a GameSir controller to your PC via Java code, it’s a little tricky since Java doesn’t have native support for game controllers like Xbox controllers. However, you can still interact with the GameSir controller using a few steps:

1. Connect Your GameSir Controller

Make sure your GameSir controller is connected to your PC. If it’s a wired controller, plug it in, or if it’s wireless, pair it via Bluetooth or a dongle (depending on your model). Windows should recognize it as a standard game controller.

2. Use a Java Library for Gamepad Input

To read input from game controllers (including the GameSir), you can use a Java library that provides access to gamepad input. One such library is JInput. This library allows Java programs to read input from various game controllers, including Xbox and GameSir.

Step-by-step:

a. Add JInput to your project
You can add JInput to your project by including it as a dependency. If you are using Maven, include this in your pom.xml file:

<dependency>
    <groupId>net.java.dev.jinput</groupId>
    <artifactId>jinput</artifactId>
    <version>2.0.6</version>
</dependency>

If you’re not using Maven, you can download the JInput library from here, and include the JARs manually in your project.

b. Code to detect your controller
Once you’ve set up JInput, you can detect and read input from your GameSir controller. Here’s a basic example:

import net.java.games.input.*;

public class GamepadExample {

    public static void main(String[] args) {
        try {
            // Get a list of all controllers
            ControllerEnvironment ce = ControllerEnvironment.getDefaultEnvironment();
            Controller[] controllers = ce.getControllers();

            // Loop through all controllers to find your GameSir controller
            for (Controller controller : controllers) {
                if (controller.getType() == Controller.Type.GAMEPAD) {
                    System.out.println("Found Gamepad: " + controller.getName());

                    // Poll the controller for input data
                    while (true) {
                        controller.poll(); // Update the state of the controller
                        Component[] components = controller.getComponents(); // Get input components (buttons, axes)

                        for (Component component : components) {
                            System.out.println(component.getName() + " = " + component.getPollData());
                        }

                        Thread.sleep(50); // Wait for 50ms before polling again
                    }
                }
            }
        } catch (Exception e) {
            e.printStackTrace();
        }
    }
}

This program will:

  • List all available controllers.
  • Check if one of them is a gamepad (which should include your GameSir).
  • Poll input from the gamepad and print out the data (button states, joystick positions, etc.).

You can modify the loop to detect specific button presses or joystick movements and respond accordingly in your game or application.

c. Handle Input Events
To handle input events (like when a button is pressed), you can check the pollData value for each component. For example:

  • component.getPollData() returns the current state (e.g., 1.0 for a button press, -1.0 to 1.0 for axis movements).

You can map these values to game actions accordingly.

3. Test Your Setup

Make sure your GameSir controller is being detected correctly and that input is being received. If it’s not working, check the controller drivers or test with another application (like a game or controller testing software) to ensure it’s connected properly.

Notes:

  • The GameSir controllers should work similarly to Xbox controllers as they often use the same HID (Human Interface Device) standards, so you shouldn’t need special drivers for them in Windows.
  • The JInput library is a bit low-level, so you may need to handle things like axis dead zones, button mapping, and events manually in your code.