Hi all, I am enquiring based on this product: https://learn.sparkfun.com/tutorials/mi … -guide/all
More Importantly, I have configured the display in I2C mode as shown in this image, let me provide a picture of my setup and the connection with Arduino UNO.
Image of Micro OLED: https://ibb.co/8Pm4Qy6
Image of Arduino UNO: https://ibb.co/D9jvWpZ
Image of Setup between Arduino UNO and Micro OLED: https://ibb.co/GpCtsw4
The code I use:
/******************************************************************************
* MicroOLED_Demo.ino
* SFE_MicroOLED Library Demo
* Jim Lindblom @ SparkFun Electronics
* Original Creation Date: October 27, 2014
*
* This sketch uses the MicroOLED library to show all the functioanlity built into the library
*
* This example was modified for the Qwiic Micro OLED
* Joel Bartlett
* 04/12/17
*
* Development environment specifics:
* Arduino 1.0.5
* Arduino Pro 3.3V
* Micro OLED Breakout v1.0
*
* This code is beerware; if you see me (or any other SparkFun employee) at the
* local, and you've found our code helpful, please buy us a round!
*
* Distributed as-is; no warranty is given.
******************************************************************************/
#include <Wire.h> // Include Wire if you're using I2C
#include <SFE_MicroOLED.h> // Include the SFE_MicroOLED library
//////////////////////////
// MicroOLED Definition //
//////////////////////////
//The library assumes a reset pin is necessary. The Qwiic OLED has RST hard-wired, so pick an arbitrarty IO pin that is not being used
#define PIN_RESET 9
//The DC_JUMPER is the I2C Address Select jumper. Set to 1 if the jumper is open (Default), or set to 0 if it's closed.
#define DC_JUMPER 1
//////////////////////////////////
// MicroOLED Object Declaration //
//////////////////////////////////
MicroOLED oled(PIN_RESET, DC_JUMPER); // I2C declaration
void setup()
{
delay(100);
Wire.begin();
oled.begin(); // Initialize the OLED
oled.clear(ALL); // Clear the display's internal memory
oled.display(); // Display what's in the buffer (splashscreen)
delay(1000); // Delay 1000 ms
oled.clear(PAGE); // Clear the buffer.
randomSeed(analogRead(A0) + analogRead(A1));
}
void pixelExample()
{
printTitle("Pixels", 1);
for (int i=0; i<512; i++)
{
oled.pixel(random(oled.getLCDWidth()), random(oled.getLCDHeight()));
oled.display();
}
}
void lineExample()
{
int middleX = oled.getLCDWidth() / 2;
int middleY = oled.getLCDHeight() / 2;
int xEnd, yEnd;
int lineWidth = min(middleX, middleY);
printTitle("Lines!", 1);
for (int i=0; i<3; i++)
{
for (int deg=0; deg<360; deg+=15)
{
xEnd = lineWidth * cos(deg * PI / 180.0);
yEnd = lineWidth * sin(deg * PI / 180.0);
oled.line(middleX, middleY, middleX + xEnd, middleY + yEnd);
oled.display();
delay(10);
}
for (int deg=0; deg<360; deg+=15)
{
xEnd = lineWidth * cos(deg * PI / 180.0);
yEnd = lineWidth * sin(deg * PI / 180.0);
oled.line(middleX, middleY, middleX + xEnd, middleY + yEnd, BLACK, NORM);
oled.display();
delay(10);
}
}
}
void shapeExample()
{
printTitle("Shapes!", 0);
// Silly pong demo. It takes a lot of work to fake pong...
int paddleW = 3; // Paddle width
int paddleH = 15; // Paddle height
// Paddle 0 (left) position coordinates
int paddle0_Y = (oled.getLCDHeight() / 2) - (paddleH / 2);
int paddle0_X = 2;
// Paddle 1 (right) position coordinates
int paddle1_Y = (oled.getLCDHeight() / 2) - (paddleH / 2);
int paddle1_X = oled.getLCDWidth() - 3 - paddleW;
int ball_rad = 2; // Ball radius
// Ball position coordinates
int ball_X = paddle0_X + paddleW + ball_rad;
int ball_Y = random(1 + ball_rad, oled.getLCDHeight() - ball_rad);//paddle0_Y + ball_rad;
int ballVelocityX = 1; // Ball left/right velocity
int ballVelocityY = 1; // Ball up/down velocity
int paddle0Velocity = -1; // Paddle 0 velocity
int paddle1Velocity = 1; // Paddle 1 velocity
//while(ball_X >= paddle0_X + paddleW - 1)
while ((ball_X - ball_rad > 1) &&
(ball_X + ball_rad < oled.getLCDWidth() - 2))
{
// Increment ball's position
ball_X+=ballVelocityX;
ball_Y+=ballVelocityY;
// Check if the ball is colliding with the left paddle
if (ball_X - ball_rad < paddle0_X + paddleW)
{
// Check if ball is within paddle's height
if ((ball_Y > paddle0_Y) && (ball_Y < paddle0_Y + paddleH))
{
ball_X++; // Move ball over one to the right
ballVelocityX = -ballVelocityX; // Change velocity
}
}
// Check if the ball hit the right paddle
if (ball_X + ball_rad > paddle1_X)
{
// Check if ball is within paddle's height
if ((ball_Y > paddle1_Y) && (ball_Y < paddle1_Y + paddleH))
{
ball_X--; // Move ball over one to the left
ballVelocityX = -ballVelocityX; // change velocity
}
}
// Check if the ball hit the top or bottom
if ((ball_Y <= ball_rad) || (ball_Y >= (oled.getLCDHeight() - ball_rad - 1)))
{
// Change up/down velocity direction
ballVelocityY = -ballVelocityY;
}
// Move the paddles up and down
paddle0_Y += paddle0Velocity;
paddle1_Y += paddle1Velocity;
// Change paddle 0's direction if it hit top/bottom
if ((paddle0_Y <= 1) || (paddle0_Y > oled.getLCDHeight() - 2 - paddleH))
{
paddle0Velocity = -paddle0Velocity;
}
// Change paddle 1's direction if it hit top/bottom
if ((paddle1_Y <= 1) || (paddle1_Y > oled.getLCDHeight() - 2 - paddleH))
{
paddle1Velocity = -paddle1Velocity;
}
// Draw the Pong Field
oled.clear(PAGE); // Clear the page
// Draw an outline of the screen:
oled.rect(0, 0, oled.getLCDWidth() - 1, oled.getLCDHeight());
// Draw the center line
oled.rectFill(oled.getLCDWidth()/2 - 1, 0, 2, oled.getLCDHeight());
// Draw the Paddles:
oled.rectFill(paddle0_X, paddle0_Y, paddleW, paddleH);
oled.rectFill(paddle1_X, paddle1_Y, paddleW, paddleH);
// Draw the ball:
oled.circle(ball_X, ball_Y, ball_rad);
// Actually draw everything on the screen:
oled.display();
delay(25); // Delay for visibility
}
delay(1000);
}
void textExamples()
{
printTitle("Text!", 1);
// Demonstrate font 0. 5x8 font
oled.clear(PAGE); // Clear the screen
oled.setFontType(0); // Set font to type 0
oled.setCursor(0, 0); // Set cursor to top-left
// There are 255 possible characters in the font 0 type.
// Lets run through all of them and print them out!
for (int i=0; i<=255; i++)
{
// You can write byte values and they'll be mapped to
// their ASCII equivalent character.
oled.write(i); // Write a byte out as a character
oled.display(); // Draw on the screen
delay(10); // Wait 10ms
// We can only display 60 font 0 characters at a time.
// Every 60 characters, pause for a moment. Then clear
// the page and start over.
if ((i%60 == 0) && (i != 0))
{
delay(500); // Delay 500 ms
oled.clear(PAGE); // Clear the page
oled.setCursor(0, 0); // Set cursor to top-left
}
}
delay(500); // Wait 500ms before next example
// Demonstrate font 1. 8x16. Let's use the print function
// to display every character defined in this font.
oled.setFontType(1); // Set font to type 1
oled.clear(PAGE); // Clear the page
oled.setCursor(0, 0); // Set cursor to top-left
// Print can be used to print a string to the screen:
oled.print(" !\"#$%&'()*+,-./01234");
oled.display(); // Refresh the display
delay(1000); // Delay a second and repeat
oled.clear(PAGE);
oled.setCursor(0, 0);
oled.print("56789:;<=>?@ABCDEFGHI");
oled.display();
delay(1000);
oled.clear(PAGE);
oled.setCursor(0, 0);
oled.print("JKLMNOPQRSTUVWXYZ[\\]^");
oled.display();
delay(1000);
oled.clear(PAGE);
oled.setCursor(0, 0);
oled.print("_`abcdefghijklmnopqrs");
oled.display();
delay(1000);
oled.clear(PAGE);
oled.setCursor(0, 0);
oled.print("tuvwxyz{|}~");
oled.display();
delay(1000);
// Demonstrate font 2. 10x16. Only numbers and '.' are defined.
// This font looks like 7-segment displays.
// Lets use this big-ish font to display readings from the
// analog pins.
for (int i=0; i<25; i++)
{
oled.clear(PAGE); // Clear the display
oled.setCursor(0, 0); // Set cursor to top-left
oled.setFontType(0); // Smallest font
oled.print("A0: "); // Print "A0"
oled.setFontType(2); // 7-segment font
oled.print(analogRead(A0)); // Print a0 reading
oled.setCursor(0, 16); // Set cursor to top-middle-left
oled.setFontType(0); // Repeat
oled.print("A1: ");
oled.setFontType(2);
oled.print(analogRead(A1));
oled.setCursor(0, 32);
oled.setFontType(0);
oled.print("A2: ");
oled.setFontType(2);
oled.print(analogRead(A2));
oled.display();
delay(100);
}
// Demonstrate font 3. 12x48. Stopwatch demo.
oled.setFontType(3); // Use the biggest font
int ms = 0;
int s = 0;
while (s <= 5)
{
oled.clear(PAGE); // Clear the display
oled.setCursor(0, 0); // Set cursor to top-left
if (s < 10)
oled.print("00"); // Print "00" if s is 1 digit
else if (s < 100)
oled.print("0"); // Print "0" if s is 2 digits
oled.print(s); // Print s's value
oled.print(":"); // Print ":"
oled.print(ms); // Print ms value
oled.display(); // Draw on the screen
ms++; // Increment ms
if (ms >= 10) // If ms is >= 10
{
ms = 0; // Set ms back to 0
s++; // and increment s
}
}
}
void loop()
{
//pixelExample(); // Run the pixel example function
lineExample(); // Then the line example function
shapeExample(); // Then the shape example
textExamples(); // Finally the text example
}
// Center and print a small title
// This function is quick and dirty. Only works for titles one
// line long.
void printTitle(String title, int font)
{
int middleX = oled.getLCDWidth() / 2;
int middleY = oled.getLCDHeight() / 2;
oled.clear(PAGE);
oled.setFontType(font);
// Try to set the cursor in the middle of the screen
oled.setCursor(middleX - (oled.getFontWidth() * (title.length()/2)),
middleY - (oled.getFontHeight() / 2));
// Print the title:
oled.print(title);
oled.display();
delay(1500);
oled.clear(PAGE);
}
Please let me know if you need any further information or images ! Thank you in advance!