Robertsonics/Sparkfun WAV Trigger Track range control question

Hi all !

I am really enjoying implementing my WAV Trigger on a coin-operated pinball-like gaming machine. I’ve come to a little problem however:

For every game round, I have set the WAV Trigger to play a background music track using the “Next” function. In the ini file, I listed these tracks as #7-#15. The system has no problem playing the tracks accordingly.

Its just after a game is over, and a new game is subsequently started, I would like to have the 1st round to always start at #7. It wont, if, lets say the previous game ended on track #10.

Is there any way to assign a trigger to make the “track pointer” return to #7 on game start ?

Thanks!

Marcel

Try having it switch to track #7 when the game is ending (play 10, for example, then have it switch to #7 for 1 ms or something)

Hi and thank you for your reply. You mean to trigger #7 on “game over” and then pause it after a very short duration ? I am not clear on how would I go about doing this if that track is part of a range.

Note that the “Next” function is being called on a logic signal from the game’s computer that a ball is being served (round beginning). There is however, another logic signal that denotes “game over” and this is where I trigger a “game over” track. So (thus far) I only use two distinct logic signals from the game’s computer.