The Papa Soundie works a bit differently than the rest of our Audio boards where you need to actually upload code to the board to toggle tracks. The [Programming section of the Hookup Guide will cover it in a bit more detail.
To trigger tracks with external buttons, you would need to set up pins as inputs in your code and have the code play tracks when that button is pressed. This [online audio converter is the software I use to convert audio files to OOG format so I would recommend starting with that. If you are looking for example tracks, [SoundBible.com is a good one to find sound effects to test. Just make sure they are named “AUDIO00.ogg”, “AUDIO01.ogg” and so forth so the firmware knows which tracks to play.
I thounght i could easily trigger the files with that combination of HiGH and LOW at the pins because i saw somerhing like this on the website. it was called “Binary Coded Playback”.
one more question:
how exacrly can i programm the papa soundie itself?
do i just have to buy a FTDI adapter, solder it and programm it with the arduino IDE?
The binary coded playback on the Papa Soundie allows you to trigger more tracks than available Input/Output pins you have on your microcontroller (in this case, an ATMega328). The table in the [Audio Files section of the Hookup Guide demonstrates that logic with pins D2-D6. It is a bit confusing since the [Little Soundie uses the same type of binary coding for triggering tracks without needing to program the board.